Thursday, March 5, 2015

Only now does it occur to me... MAD MAX: BEYOND THUNDERDOME

Only now does it occur to me... that Mel Gibson's entire directorial output may have been inspired by his experiences on set of MAD MAX: BEYOND THUNDERDOME.  It has facial disfigurements like THE MAN WITHOUT A FACE, the majestic and patriotic Gibson-wig from BRAVEHEART:

torture and desert suffering like PASSION OF THE CHRIST:



Mayan fashion and gauntlets of brutality like APOCALYPTO:

and I see Gibson even has a new film in pre-production called HACKSAW RIDGE, and I gotta say– MAD MAX has always had plenty of hacksaws!  Clearly, therefore, the auteurist "Genesis," if you will, of the Gibsonian worldview was born... in the THUNDERDOME!

Speaking of which, the Thunderdome is terrific.
It's like TEXAS CHAINSAW MASSACRE meets BLOODSPORT at a postapocalyptic S&M dungeon...
Is that a human catapult/sex swing?

...though I have to tell you, for a movie called BEYOND THUNDERDOME, there's only one scene set in the Thunderdome.  Bit of a disappointment, there: I wanted a full, feature-length Aussie/Ozzie kumite.

This is a fascinating film, however; and while it's possibly the weakest of the MAD MAX trilogy, it's never uninteresting– it's like Terry Gilliam and Alejandro Jodorowsky collaborated on an 80s grindhouse flick that thinks it's LAWRENCE OF ARABIA (they even hired the legendary Maurice Jarre to do the score, and he inexplicably quotes LAWRENCE, WEST SIDE STORY, and the "Klingon Theme" from STAR TREK: THE ORIGINAL SERIES)
and then somebody invited Tina Turner to the party, telling her to wear Princess Leia-cocktail strainer buns and a chainlink shirt (as opposed to the chainlink sweater from COMMANDO)

and she forces Mel Gibson audition to be her backup dancer (or maybe it was her assassin?  all I remember is that she said "You're the first to survive the audition!").  

Anyway, that's just about all I have to say, except to add that there's an actor in it whose first name is "Angry" (Angry Anderson, singer and activist), and that counts for something.  Here's hoping for an eventual sequel called, MAD MAX: 100% THUNDERDOME.

Wednesday, February 25, 2015

"Mortimer's Sanctuary, and What He Found There" in Spark: A Creative Anthology

My latest short story (an urban fantasy, from the perspective of a cockroach) may be found in Volume VI of Spark: A Creative Anthology.  It is available for purchase, here and here, in print and e-book editions.  A 35% discount is available if with the code, "GILL-FRIENDS," but it expires on May 15, 2015.  I hope you enjoy!

Wednesday, February 18, 2015

Only now does it occur to me... THE THIEF OF BAGDAD

Only now does it occur to me... that while Raoul Walsh's THE THIEF OF BAGDAD is commonly and accurately posited as the great-granddaddy of the modern action-adventure genre, rarely mentioned is its influence on... vintage video games!

Before I begin drawing somewhat absurd comparisons, I'd like to offer some sincere words of praise.  THE THIEF OF BAGDAD is truly something special, a magical fusion of the irrepressible star quality of Douglas Fairbanks, William Cameron Menzies' spectacular art direction, imaginative staging, and innovative special effects– it's truly the perfect blend of adventure-fantasy-comedy-romance, and its shadow lays heavy across the canon, from THE ADVENTURES OF ROBIN HOOD to JASON AND THE ARGONAUTS to BIG TROUBLE IN LITTLE CHINA, to the STAR WARS, INDIANA JONES, and LORD OF THE RINGS trilogies.  I could go on.  But I, devoted to bizarre 80s pop culture minutiae, shall now draw parallels (with increasing specificity) between THE THIEF OF BAGDAD and classic Nintendo games (specifically SUPER MARIO BROTHERS and the CASTLEVANIA series), whose makers were likely inspired by this classic of silent cinema.

The General:

It might seem fairly broad to draw a parallel between Douglas Fairbanks sliding down a magic, freestanding rope


and a similar action in SUPER MARIO BROTHERS,


but then there's his propensity for popping in and out of pipe-shaped wells,



his battles with dragon-like foes,



and his skillful dodging of fireballs by timing his jumps through a now-stereotypical "Cave of Danger"


which easily compares to a similar trope seen in nearly every sidescroller.


Pictured here from CASTLEVANIA I.


These are all fairly commonplace ideas, and not necessarily tied to THE THIEF OF BAGDAD,  though the film's latter "quest" half is neatly divided into levels with "bosses" at the end of each scene, with creepy enchanted forests and spider-monsters




killer man-sized bats,

and dangerous spiked gates.



The Specific:

The similarities become stranger and more explicit when we examine the NES game, CASTLEVANIA II: SIMON'S QUEST.  The ignominy of this notoriously bad sequel (best described by James Rolfe, "The Angry Video Game Nerd," in his two reviews of the material) centers on the oppressive interruptions of the action with intertitles announcing day/night transitions, as well as its cryptic puzzle-solving (including an infamous scenario where you must kneel in a precise spot in a graveyard with a specific crystal equipped in order to summon the conveyance of a traveling tornado).

I first thought of CASTLEVANIA (and the ZELDA series, too) when Fairbanks encounters a old man who offers obscure puzzle-solving advice,


which later became a cliché in Nintendo adventure gaming:
CASTLEVANIA I.

   
CASTLEVANIA II.

But then I began to think about the day/night transitions.  THE THIEF OF BAGDAD has a greater magnitude of these than most comparable silent films.  The transitions become a plot point, too, as the Princess summons her suitors to bring her the world's most magical treasures within "seven moons."  
 

And after each moon, we're privy to a transition:

This continues throughout:

et cetera, 
et cetera...


While these title cards are not narratively bothersome in THE THIEF OF BAGDAD, it is my belief that the makers of CASTLEVANIA II, in attempting to pay homage, inadvertently peppered their game with this kind of action-pausing distraction:



Finally, for those not yet convinced, I present the coup de grace.  In THE THIEF OF BAGDAD, Douglas Fairbanks acquires a "Cloak of Invisibility."  When he wears it, he is transformed into a mostly-invisible energy tornado, and speeds along on his merry way.
 

Now, compare this to the aforementioned cryptic "traveling tornado" in CASTLEVANIA II:
Simon kneels in the cemetery with the crystal,
 summons the traveling tornado,

becomes invisible,
 and travels on his merry way.

I'm certain that this exercise has been incredibly enlightening to the two or three of you out there who are scholars of both silent film and NES gaming.